Hello, I'm Filip 👋
Filip Kajzer
Professional Unity Developer, Hobby Godot enjoyer 🤖

Work
- ⚙️ Currently building next-gen golf training experiences at PuttView , including refactoring and expanding PuttView X, real-time ball tracking (YOLO + CUDA/TensorRT), and optimized physics systems.
- ⚡ Pushing the limits of GPU programming: CUDA + Metal compute shaders, ray tracing explorations, and high-performance inference stacks (100+ FPS tracking on RTX 3080).
- 🥽 Experimenting with Apple Vision Pro development using Xcode, ARKit, and RealityKit. Focusing on highly optimized algorithms and fast-running Metal shaders for immersive AR applications.
- 🎮 Exploring Godot as a hobby engine while keeping Unity as my main professional tool.
- 🛠 Favorite solo project: Virtual Operating Theatre, a VR planning tool for surgeons.
Bio
Dec 2022Started working as a Fullstack Unity Developer at Viewlicity GmbH.
Jun 2021Started working as a XR Developer at antwerpes AG.
Oct 2020Completed the Master's Program of Information Science at RWTH-Aachen University.
Oct 2017Completed the Bachelor's Program of Information Science at HHU Düsseldorf.
Jul 2016Started working as a Web Developer at eSagu GmbH.
Feb 1993Born in Haan, Germany.
I 🫶
neovim, Art, Music, GameDev , Augmented and Virtual Reality, Machine Learning